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Lindsay Sherwin
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Deal and Kennedy's - Corporate Cultures (1982)
Corporate Culture is "the way we do things around here."
The Five Elements
Deal and Kennedy argue that corporate cultures and behaviours are
shaped by shared values, beliefs, and assumptions about the way an
organization should operate, how rewards should be distributed, the
conduct of meetings, even how people should dress. Drawing on approaches
from anthropology they identified five critical elements:
- The business environment -
the orientation of organizations within this environment - for
example a focus on sales or concentration on research and
development - leads to specific cultural styles.
- Values - are at the heart of
corporate culture. They are made up of the key beliefs and concepts
shared by an organization's employees. Successful managers are clear
about these values and their managers publicly reinforce them.
- Heroes - personifications of
the organization's values, achievers who provide role models for
success within the company. (...) Heroes have vision and go against
the existing order if necessary in order to achieve that vision.
- Rites and rituals -
ceremonies and routine behavioural rituals reinforce the culture
(product launches, sales conferences, employee birthday
celebrations...)
- The cultural network - the
carrier of stories and gossip which spread information about valued
behaviour and 'heroic myths' around the organization.
Analysing these five elements can give an indication of how strong
the organisations' corporate culture is.
The Four Cultures
They then proposed a model of culture is based on characterizing
different four types of organization, based on how quickly they receive
feedback and reward after they have done something and the level of
risks that they take.
Feedback and reward
- A major driver of people in companies and hence their culture is
the general feedback and specific rewards that tell them they are
doing a good or bad job.
- If this feedback is immediate or shorter-term, it will quickly
correct any ineffective behavior and hence lead to a consistent
culture (those who cannot survive will quickly find out and either
leave or be sacked).
- If the feedback takes longer to arrive, then can leave mistakes
uncorrected, but it also lets people look further out into the
future. Either way, there is likely to be some substitute activity
(such as process management) to help keep things on track until
actual results are known.
Risk
- Uncertainty and risk are something that some people hate and
some people thrive on. In either case, it is another motivating
force that leads people to focus on managing it.
Where the risk is low, people may be willing to take risks up to
their acceptable limit. Where they are high, the risks need to be
managed or accepted. High risk companies are more likely to include
people who enjoy the frisson of taking a gamble.
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|
Risk |
| Low |
High |
|
Feedback and reward |
Rapid |
Work-hard,
play-hard
culture
|
Tough-guy macho
culture |
| Slow |
Process
culture
|
Bet-the-
company
culture
|
Work-hard, play-hard culture
|
This has rapid feedback/reward and
low risk, leading to:
- Stress coming from quantity of work rather than
uncertainty.
- High-speed action leading to high-speed recreation.
- e.g. Restaurants, software companies.
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Tough-guy macho culture
|
This has rapid feedback/reward and
high risk, leading to:
- Stress coming from high risk and potential loss/gain of
reward.
- Focus on the present rather than the longer-term future.
- e.g. police, surgeons, sports.
|
Process culture
|
This has slow feedback/reward and
low risk, leading to:
- Low stress, plodding work, comfort and security. Stress
may come from internal politics and stupidity of the system.
- Development of bureaucracies and other ways of
maintaining the status quo.
- Focus on security of the past and of the future.
- e.g. banks, insurance companies.
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Bet-the-company culture
|
This has slow feedback/reward and
high risk, leading to:
- Stress coming from high risk and delay before knowing if
actions have paid off.
- The long view is taken, but then much work is put into
making sure things happen as planned.
- e.g. aircraft manufacturers, oil companies.
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On Cultural Change
Changing culture can be enormously expensive and take a very long
time. It should not be embarked upon unless it is really needed. Deal
and Kennedy identified five reasons to justify large-scale cultural
change:
- If your organization has strong values that do not fit a
changing environment
- If the industry is very competitive and moves with lightning
speed
- If your organization is mediocre or worse
- If your organization is about to join the ranks of the very
largest organizations
- If your organization is small but growing rapidly.
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